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AI Insights · Timothy · April 2023

Top 5 City Building Games on Android in Italy: Q1 2023

Explore the performance of the top 5 city building games on the Android platform in Italy during the first quarter of 2023, including downloads, revenue, and active users.

Top 5 City Building Games on Android in Italy: Q1 2023

In Q1 2023, the top 5 city building games on the Android platform in Italy showed varied performance metrics in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the trends for each game.

Land of Empires: Immortal from Nuverse saw a steady increase in weekly revenue, peaking at around $8.2K in mid-March. Weekly downloads, however, showed a declining trend, dropping from 555 in the first week of January to 120 by the end of March. The game also experienced a decrease in weekly active users, starting from 1.7K at the beginning of the quarter and falling to 977 by the end.

SimCity BuildIt by ELECTRONIC ARTS had a strong performance with weekly revenue reaching its peak at approximately $5K in early March. Weekly downloads fluctuated, peaking at 2.2K in late January and then stabilizing around 1.6K towards the end of the quarter. The game maintained a high number of weekly active users, with a slight decline from 35K in early January to 31K by the end of March.

The Simpsons™: Tapped Out, also by ELECTRONIC ARTS, saw a peak in weekly revenue at about $2.1K in mid-March. Weekly downloads remained relatively stable, with a slight peak of 2.4K in late January. The game consistently had over 34K weekly active users throughout the quarter, maintaining a steady player base.

Global City: Building Games from MY.GAMES B.V. had a peak in weekly downloads at 4K in mid-January, but this number fell to 570 by the end of March. Weekly revenue saw a peak of around $1.5K in late January and then fluctuated, ending the quarter at approximately $964. Weekly active users also saw a decline, from 5.5K in mid-January to 2.1K by the end of March.

Legend City by Neorigin Games Publishing had a more stable performance in terms of revenue, peaking at around $1.3K in mid-February. Although there were no weekly downloads recorded for most of the quarter, the game maintained a steady number of weekly active users, fluctuating around 1.3K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023